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#define _GNU_SOURCE
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
// Proper modulo operator
#define modulo(n, m) ((((n) % (m)) + (m)) % (m))
enum map_type {
M_FLAT,
M_NET,
};
enum direction {
D_NORTH = 3,
D_EAST = 0,
D_SOUTH = 1,
D_WEST = 2,
};
char const *
direction_name(enum direction dir)
{
switch (dir) {
case D_NORTH: return "North";
case D_EAST: return "East";
case D_SOUTH: return "South";
case D_WEST: return "West";
}
return NULL;
}
// For each face of a cuboid, list adjoining faces in anti-clockwise order
//
// The faces are numbered as a right-handed six-sided die labelled 0 to 5.
// Opposite pairs add up to 5 (0/5, 1/4 and 2/3), and if you imagine curling the
// fingers of your right hand from the 0 to the 1, the 2 is on the face that
// your thumb is pointing to. e.g. if the 0 is on the front, and the 1 is on
// top, the 2 is on the left side.
//
// When a face is "oriented" a certain way, then if that face is on top, the
// first adjoining face listed in table below is in that direction.
//
// e.g. If the 3 face is on the top of the cuboid and "oriented" west, then the
// 4 face is to its west, the 5 is to its south, the 1 is to its east, and the 0
// is to its north.
static int const faceids[6][4] = {
{ 1, 2, 4, 3 }, // 0 sees 1, 2, 4, 3
{ 0, 3, 5, 2 }, // 1 sees 0, 3, 5, 2
{ 5, 4, 0, 1 }, // 2 sees 5, 4, 0, 1
{ 4, 5, 1, 0 }, // 3 sees 4, 5, 1, 0
{ 3, 0, 2, 5 }, // 4 sees 3, 0, 2, 5
{ 2, 1, 3, 4 }, // 5 sees 2, 1, 3, 4
};
// Given an oriented top face, which face do we see in a given direction?
int
faceid_look(int topid, enum direction orient, enum direction look)
{
static enum direction const dirs[] = { D_NORTH, D_WEST, D_SOUTH, D_EAST };
int topdir, destdir;
if (topid < 0 || topid >= 6)
return -1;
// Go through `dirs` until we find the one that topid is pointing to
for (topdir = 0; topdir < 4; ++topdir)
if (dirs[topdir % 4] == orient)
break;
if (topdir >= 4)
return -1;
// Keep going through `dirs` until we find the one that the caller wants
for (destdir = topdir; destdir < topdir + 4; ++destdir)
if (dirs[destdir % 4] == look)
break;
if (destdir >= topdir + 4)
return -1;
// Look up the destination face id.
return faceids[topid][destdir - topdir];
}
// Given an oriented top face, which direction do we look to see another face?
enum direction
faceid_find(int topid, enum direction orient, int destid)
{
static enum direction const dirs[] = { D_NORTH, D_WEST, D_SOUTH, D_EAST };
int topdir, destix;
// Go through the directions until we find the one that fsrc is pointing
for (topdir = 0; topdir < 4; ++topdir)
if (dirs[topdir % 4] == orient)
break;
if (topdir >= 4)
return -1;
// Go through topid's faces until we find destid
for (destix = 0; destix < 4; ++destix)
if (faceids[topid][destix] == destid)
break;
if (destix >= 4)
return -1;
// Return the direction that dest should be in
return dirs[(topdir + destix) % 4];
}
// Given a top face, if we see another face in one direction, what is the
// orientation of the top face?
enum direction
faceid_orientation(int topid, int destid, enum direction destdir)
{
static enum direction const dirs[] = { D_NORTH, D_WEST, D_SOUTH, D_EAST };
int topdir, destix;
// Go through topid's faces until we find destid
for (destix = 0; destix < 4; ++destix)
if (faceids[topid][destix] == destid)
break;
if (destix >= 4)
return -1;
// From faceid_find(), if dirs[topdir + destix] points to destdir,
// then we just go through possible topdirs until we find the one
// that makes this true
for (topdir = 0; topdir < 4; ++topdir)
if (dirs[(topdir + destix) % 4] == destdir)
break;
if (topdir >= 4)
return -1;
// Return the direction that dest should be in
return dirs[topdir];
}
int
mymemswap(void * a, void * b, size_t len)
{
char tmp[BUFSIZ];
if (a == b)
return 0;
while (len > 0) {
size_t chunk = len < sizeof(tmp) ? len : sizeof(tmp);
memcpy(tmp, a, chunk);
memcpy(a, b, chunk);
memcpy(b, tmp, chunk);
len -= chunk;
}
return 0;
}
struct point {
int x;
int y;
};
struct point *
point_init(struct point * pt, int x, int y)
{
pt->x = x;
pt->y = y;
return pt;
}
struct face {
struct point vertices[4];
enum direction dir; // The orientation of the face (as in faceids[])
};
struct face *
face_init(struct face * face, struct point const * bl, struct point const * tr,
enum direction dir)
{
if (bl->x >= tr->x || bl->y >= tr->y)
return NULL;
point_init(face->vertices + 0, bl->x, bl->y);
point_init(face->vertices + 1, tr->x, bl->y);
point_init(face->vertices + 2, tr->x, tr->y);
point_init(face->vertices + 3, bl->x, tr->y);
face->dir = dir;
return face;
}
struct map {
char * _buf;
int cols;
int rows;
enum map_type type;
struct face faces[6];
};
int map_elem(struct map const * map, int x, int y);
struct face const * map_face_at(struct map const * map, int x, int y);
int map_outline(struct point ** outline, struct map const * map);
static
int
map__init_faces_reorder(struct map * map, struct face const * face, struct face const * from)
{
static enum direction const dirs[] = { D_NORTH, D_WEST, D_SOUTH, D_EAST };
int fsrcid, dir;
fsrcid = face - map->faces;
for (dir = 0; dir < 4; ++dir) {
struct face * nbr;
int nbrid;
// Get the neighbour in the net in one of the directions
switch (dirs[dir]) {
case D_NORTH:
nbr = (struct face *) map_face_at(map, face->vertices[3].x, face->vertices[3].y);
break;
case D_WEST:
nbr = (struct face *) map_face_at(map, face->vertices[0].x - 1, face->vertices[0].y);
break;
case D_SOUTH:
nbr = (struct face *) map_face_at(map, face->vertices[0].x, face->vertices[0].y - 1);
break;
case D_EAST:
nbr = (struct face *) map_face_at(map, face->vertices[1].x, face->vertices[1].y);
break;
default:
nbr = NULL;
break;
}
if (!nbr)
// There is no neighbour in the net at that location.
continue;
if (nbr == from)
// The neighbour is the face that told us to rearrange
// our neighbours. Do nothing.
continue;
// Find the id of the neighbour
nbrid = faceid_look(fsrcid, face->dir, dirs[dir]);
// Move the face into the right position in faces[]
mymemswap(map->faces + nbrid, nbr, sizeof(struct face));
nbr = map->faces + nbrid;
// Set its direction.
nbr->dir = faceid_orientation(nbrid, fsrcid, dirs[(dir + 2) % 4]);
// And reorder the faces around it
map__init_faces_reorder(map, nbr, face);
}
return 0;
}
static
int
map__init_faces(struct map * map)
{
struct point * outline, * ol, min, max, pt;
int len, nfaces;
if ((len = map_outline(&outline, map)) < 0) {
return -1;
}
// Find the limits of the outline
ol = outline;
point_init(&min, ol->x, ol->y);
point_init(&max, ol->x, ol->y);
for (++ol; ol < outline + len - 1; ++ol) {
if (ol->x < min.x)
min.x = ol->x;
if (ol->x > max.x)
max.x = ol->x;
if (ol->y < min.y)
min.y = ol->y;
if (ol->x > max.x)
max.y = ol->y;
}
// Go through all combinations of x and y coordinates in the outline,
// find pairs that are the bottom-left corners of faces, and create
// faces out of them.
nfaces = 0;
pt = min;
while (pt.y != max.y) {
struct point next;
// Find the "next" individual x and y coords in the outline
next = max;
for (ol = outline; ol < outline + len - 1; ++ol) {
if (ol->x > pt.x && ol->x < next.x)
next.x = ol->x;
if (ol->y > pt.y && ol->y < next.y)
next.y = ol->y;
}
// Is the current point a face?
if (map_elem(map, pt.x, pt.y) != ' ') {
if (nfaces == 6) {
fprintf(stderr, "%s: Already %d faces at %d,%d\n",
__FUNCTION__, nfaces, pt.x, pt.y);
free(outline);
return -1;
}
// Set to north for now. Will change later.
face_init(map->faces + nfaces, &pt, &next, D_NORTH);
++nfaces;
}
// Try the next candidate point
pt.x = next.x;
if (pt.x == max.x) {
pt.x = min.x;
pt.y = next.y;
}
}
if (nfaces != 6) {
// TODO: Add face-splitting logic here, to account for e.g.
// T-shaped nets, where we don't have outline corners to tell
// us where the faces are.
fprintf(stderr, "%s: Only %d faces\n", __FUNCTION__, nfaces);
free(outline);
return -1;
}
// Reorder the faces around face 0, so that each face is in the right
// place in the faces[] array, and oriented appropriately, according
// to faceids[]
map__init_faces_reorder(map, map->faces + 0, NULL);
free(outline);
return 0;
}
// Initialise a map from a buffer.
//
// The map takes ownership of the buffer from when it's called, whether
// or not the initialisation is successful
struct map *
map_init(struct map * map, char * buf, size_t buflen, enum map_type type)
{
char * beg, * end;
long pos;
map->_buf = NULL;
map->cols = 0;
map->rows = 0;
map->type = type;
// Work out max lines and longest line.
for (beg = buf; beg < buf + buflen; beg = end + 1, ++map->rows) {
end = memchr(beg, '\n', buf + buflen - beg);
if (end - beg > map->cols)
map->cols = end - beg;
}
if (map->cols == 0 || map->rows == 0) {
fprintf(stderr, "Unexpected map size (%d,%d)\n", map->cols, map->rows);
free(buf);
return NULL;
}
++map->cols; // Also count the newline on the end of each line.
// Resize the map data buffer to hold a full grid of data
if ((map->_buf = realloc(buf, map->cols * map->rows)) == NULL) {
fprintf(stderr, "Bad realloc(%d)\n", map->cols * map->rows);
free(buf);
return NULL;
}
memset(map->_buf + buflen, ' ', map->cols * map->rows - buflen);
// Move the map data so that it fits the grid properly
for (end = map->_buf + buflen, pos = map->rows - 1; pos >= 0; end = beg, --pos) {
beg = memrchr(map->_buf, '\n', (end - map->_buf) - 1);
beg = beg ? beg + 1 : map->_buf;
memmove(map->_buf + pos * map->cols, beg, (end - beg));
memset(map->_buf + (pos * map->cols) + (end - beg) - 1, ' ', map->cols - (end - beg) + 1);
map->_buf[pos * map->cols + map->cols - 1] = '\n';
}
if (map->type == M_NET) {
if (map__init_faces(map) != 0) {
free(map->_buf);
return NULL;
}
fprintf(stderr, "Faces initialised\n");
}
return map;
}
void
map_tidy(struct map * map)
{
if (!map)
return;
free(map->_buf);
return;
}
int
map_elem(struct map const * map, int x, int y)
{
if (x < 0 || x >= map->cols - 1
|| y < 0 || y >= map->rows)
return ' ';
return map->_buf[x + (map->rows - 1 - y) * map->cols];
}
// Get the face at a particular x,y co-ordinate
struct face const *
map_face_at(struct map const * map, int x, int y)
{
struct face const * face;
if (map->type != M_NET)
return NULL;
for (face = map->faces; face < map->faces + 6; ++face)
if (x >= face->vertices[0].x && x < face->vertices[2].x
&& y >= face->vertices[0].y && y < face->vertices[2].y)
return face;
return NULL;
}
// Get the outline of the map, anti-clockwise
//
// Note that for lengths to be correct, as we're tracing south and east we keep
// inside the map, but as we're tracing north and west we keep one element
// outside the map.
//
// Duplicates the first/last corner, because this makes some things easier.
//
// Returns number of corners found (including duplicate), or -1 on error
int
map_outline(struct point ** outline, struct map const * map)
{
struct point * pt;
int len = 2;
enum direction dir;
if ((*outline = malloc(len * sizeof(struct point))) == NULL) {
fprintf(stderr, "%s: Bad malloc(%ld)\n",
__FUNCTION__, len * sizeof(struct point));
return -1;
}
// Start from the top-left, because we know there has to be a
// starting point for the elf there, and head south.
pt = *outline;
point_init(pt, 0, map->rows - 1);
while (map_elem(map, pt->x, pt->y) == ' ')
++pt->x;
++pt->y;
dir = D_SOUTH;
while (1) {
struct point pt_move, pt_left, pt_right;
enum direction turn_left, turn_right;
// Based on which direction we're going, figure out how to move
// forward, which elements to look at to decide if we need to
// turn left or right, and which way is left and right.
switch (dir) {
case D_NORTH:
point_init(&pt_move, 0, 1);
point_init(&pt_left, -1, 0);
point_init(&pt_right, 0, 0);
turn_left = D_WEST;
turn_right = D_EAST;
break;
case D_SOUTH:
point_init(&pt_move, 0, -1);
point_init(&pt_left, 0, -1);
point_init(&pt_right, -1, -1);
turn_left = D_EAST;
turn_right = D_WEST;
break;
case D_EAST:
point_init(&pt_move, 1, 0);
point_init(&pt_left, 0, 0);
point_init(&pt_right, 0, -1);
turn_left = D_NORTH;
turn_right = D_SOUTH;
break;
case D_WEST:
point_init(&pt_move, -1, 0);
point_init(&pt_left, -1, -1);
point_init(&pt_right, -1, 1);
turn_left = D_SOUTH;
turn_right = D_NORTH;
break;
}
// Move forward until we need to turn
pt = *outline + len - 1;
point_init(pt, (pt - 1)->x, (pt - 1)->y);
while (1) {
pt->x += pt_move.x;
pt->y += pt_move.y;
if (map_elem(map, pt->x + pt_left.x, pt->y + pt_left.y) == ' ') {
dir = turn_left;
break;
}
if (map_elem(map, pt->x + pt_right.x, pt->y + pt_right.y) != ' ') {
dir = turn_right;
break;
}
}
// Is the turning point back at the start? If so, we're done.
if (len > 4 && pt->x == (*outline)->x && pt->y == (*outline)->y)
return len;
// Sanity check
if (len > 100) {
fprintf(stderr, "%s: Too many corners (%d)!\n",
__FUNCTION__, len);
free(*outline);
*outline = NULL;
return -1;
}
// No? OK, add a new point to check for.
++len;
if ((pt = realloc(*outline, len * sizeof(struct point))) == NULL) {
fprintf(stderr, "%s: Bad realloc(%ld)\n",
__FUNCTION__, len * sizeof(struct point));
free(*outline);
*outline = NULL;
return -1;
}
*outline = pt;
}
fprintf(stderr, "%s: Unreachable!\n", __FUNCTION__);
free(*outline);
*outline = NULL;
return -1;
}
struct elf {
int x;
int y;
enum direction dir;
};
int
elf_turn(struct elf * elf, char turn)
{
#define direction_go(d, t) (1000 * (d) + (t))
switch (direction_go(elf->dir, turn)) {
case direction_go(D_NORTH, 'R'):
case direction_go(D_SOUTH, 'L'):
elf->dir = D_EAST;
break;
case direction_go(D_NORTH, 'L'):
case direction_go(D_SOUTH, 'R'):
elf->dir = D_WEST;
break;
case direction_go(D_EAST, 'L'):
case direction_go(D_WEST, 'R'):
elf->dir = D_NORTH;
break;
case direction_go(D_EAST, 'R'):
case direction_go(D_WEST, 'L'):
elf->dir = D_SOUTH;
break;
default:
fprintf(stderr, "Unexpected elf_turn(%d, %c)\n", elf->dir, turn);
return -1;
}
return 0;
#undef direction_go
}
int
elf_move(struct elf * elf, struct map const * map, int distance)
{
while (distance > 0) {
int dx = 0, dy = 0, elem;
struct elf newelf;
switch (elf->dir) {
case D_NORTH: dy = +1; break;
case D_SOUTH: dy = -1; break;
case D_EAST: dx = +1; break;
case D_WEST: dx = -1; break;
default:
fprintf(stderr, "Unexpected direction %d\n", elf->dir);
return -1;
}
switch (map->type) {
case M_FLAT:
newelf.x = modulo(elf->x + dx, map->cols);
newelf.y = modulo(elf->y + dy, map->rows);
newelf.dir = elf->dir;
elem = map_elem(map, newelf.x, newelf.y);
// Just keep going until we wrap around to a non-blank position
while (elem == ' ') {
newelf.x = modulo(newelf.x + dx, map->cols);
newelf.y = modulo(newelf.y + dy, map->rows);
elem = map_elem(map, newelf.x, newelf.y);
}
break;
case M_NET:
fprintf(stderr, "Map type not yet supported!\n");
return -1;
default:
fprintf(stderr, "Unknown map type %d\n", map->type);
return -1;
}
switch (elem) {
case '.':
*elf = newelf;
--distance;
break;
case '#':
distance = 0;
break;
default:
fprintf(stderr, "Unexpected map character %c\n", elem);
return -1;
}
}
return 0;
}
int
main(int argc, char ** argv)
{
char * buf = NULL;
struct map map;
enum map_type mtype = M_FLAT;
long bufsiz = 0, buflen = 0;
struct elf elf;
char distance[8];
int c, dlen = 0;
while ((c = getopt(argc, argv, "p:m:")) != -1) {
switch (c) {
case 'p':
switch (atoi(optarg)) {
case 1:
mtype = M_FLAT;
break;
case 2:
mtype = M_NET;
break;
default:
fprintf(stderr, "Unexpected puzzle part %s\n", optarg);
return -1;
}
break;
case 'm':
if (strcmp(optarg, "flat") == 0) {
mtype = M_FLAT;
}
else if (strcmp(optarg, "net") == 0) {
mtype = M_NET;
}
else {
fprintf(stderr, "Unexpected map type %s\n", optarg);
return -1;
}
break;
default:
return -1;
}
}
// Read map data
// Don't try and figure out lines yet, in case we get a line longer than
// our read buffer, which could make things awkward.
while (1) {
if (bufsiz - buflen < BUFSIZ / 2) {
void * p;
bufsiz += BUFSIZ;
if ((p = realloc(buf, bufsiz)) == NULL) {
fprintf(stderr, "Bad realloc(%ld)\n", bufsiz);
free(buf);
return -1;
}
buf = p;
}
if (!fgets(buf + buflen, bufsiz - buflen, stdin))
// End of file!
break;
if (buflen > 0 && buf[buflen] == '\n' && buf[buflen - 1] == '\n')
// End of map input.
break;
buflen += strlen(buf + buflen);
}
if (map_init(&map, buf, buflen, mtype) == NULL) {
fprintf(stderr, "Failed to initialise map\n");
return -1;
}
// Set initial position
elf.x = 0;
elf.y = map.rows - 1;
elf.dir = D_EAST;
while (elf.x < map.cols && map_elem(&map, elf.x, elf.y) != '.')
++elf.x;
// Read and follow the movement instructions.
while (elf.x >= 0 && (c = fgetc(stdin)) != EOF) {
if (isdigit(c)) {
distance[dlen++] = c;
}
else if (c == 'L' || c == 'R') {
distance[dlen] = '\0';
if (elf_move(&elf, &map, atoi(distance)) != 0)
elf.x = -1;
if (elf_turn(&elf, c) != 0)
elf.x = -1;
dlen = 0;
}
else if (c == '\n') {
// Cover last bit of distance, if any
distance[dlen] = '\0';
if (elf_move(&elf, &map, atoi(distance)) != 0)
elf.x = -1;
break;
}
else {
fprintf(stderr, "Unexpected movement instruction (%c)\n", c);
map_tidy(&map);
return -1;
}
}
if (elf.x < 0) {
map_tidy(&map);
return -1;
}
// Done.
printf("Password is %d (%d,%d,%d)\n",
1000 * (map.rows - elf.y) + 4 * (1 + elf.x) + elf.dir,
1 + elf.x, map.rows - elf.y, elf.dir);
// Tidy and exit.
map_tidy(&map);
return 0;
}
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